AI Insights · Timothy · January 2023
Top 5 Slime Games in the UK for Q4 2022
Explore the performance of the top 5 slime games in the UK during Q4 2022, featuring insights on downloads, revenue, and active users trends.
During the fourth quarter of 2022, the top five slime games in the United Kingdom showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a breakdown of how these apps fared:
Super Slime Simulator from Dramaton LTD experienced a notable increase in weekly revenue, peaking at around $310 in the last week of October. Weekly downloads fluctuated, reaching their highest at approximately 15.9K during the same period. Active users saw a significant rise, peaking at nearly 91.9K by the end of October and maintaining a steady presence around 76.4K by the end of December.
Goo: Slime simulator, ASMR from Exomind LTD showed stable weekly revenue, remaining in the range of $184 to $235. Weekly downloads were minimal, with occasional spikes such as 12 downloads in late November. Active users, however, declined steadily from 400 at the start of the quarter to 233 by the end of December.
World of Slime Simulator Games by Solid Apps INC saw modest weekly revenue, peaking at $131 in mid-December. Downloads were relatively steady, with a slight peak at 532 during the last week of December. Active users showed a consistent trend, ending the quarter at 828.
Fluid Simulation from Pavel Dobryakov had a varied revenue stream, peaking at $265 in late November. Weekly downloads showed an upward trend, peaking at 1.7K in mid-December. Active users also increased, reaching a high of 3.3K in late November.
Virtual Slime by Cider Software LLC had sporadic revenue, with a peak of $34 in early December. Downloads were highest in the last week of December at 1.3K. Active users peaked at approximately 2.6K in the final week of December.
These insights demonstrate the dynamic performance of slime games in the UK during Q4 2022. For more detailed analytics and insights, visit Sensor Tower.